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Stylized twilight cabin

My first full game environment! Challenged myself to make a game scene within a month for Devtober, which was a great opportunity to work on prioritisation and scheduling. I modelled everything myself from scratch in blender, then made the procedural textures for the assets in Substance Painter. The trees use a Camera facing billboard shader, I used RVTs on the landscape to determine the colour of the grass, and used a height blend to add a moss layer on the rocks.