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Boreal and Birch forest path

First major blender project, pretty happy with the result. Mostly just used it as a learning experience to get familiar with geometry nodes.

Textures curtesy of PolyHaven.
I used what I learned on the Udemy Course "Creating 3D environments in Blender" by Rob Tuytel to make a boreal forest.

Blender forest path environment

Blender forest path environment

First Draft

First Draft

Trees, rocks and saplings used. All modelled from scratch and the trees use a procedural shader for the bark.

Trees, rocks and saplings used. All modelled from scratch and the trees use a procedural shader for the bark.

Undergrowth, ferns, grass

Undergrowth, ferns, grass

A sample of one of the Node Trees to render out the ferns, in viewport it renders as a coloured cube to save on performance.

A sample of one of the Node Trees to render out the ferns, in viewport it renders as a coloured cube to save on performance.

Viewport view of the Scene, each cube is a different foliage type. It uses a noise texture for density combined with the curve which acts as a mask and changes the path texture too. I have a similar setup for the trees which are instanced mostly.

Viewport view of the Scene, each cube is a different foliage type. It uses a noise texture for density combined with the curve which acts as a mask and changes the path texture too. I have a similar setup for the trees which are instanced mostly.